Using Instantiate from script from another object

I am making pong, and when the ball hits a goal, i am going to spawn a tally mark. I have a prefab for the tally mark called score, but it isn’t being Instantiated when I call Instantiate().

void addScore(int w){
		if (w == 1) {
			p1score = p1score + 1;
			Vector3 v3 = new Vector3((float)p1score, 8,0);
			Quaternion q = new Quaternion(0,0,0,0);
			Instantiate(Score,v3,q);
		}

addScore is being properly called? Have you tried using Debugs inside the if statement to make sure?

Okay, I just needed to access the folder it was in and turn it into a game object