A common problem in AR projects or when using Kinect input to track movement is ‘jumpiness’ or what I refer to as visual ‘jitter’
It can look like your gameobject is shivering or shaking in a irregular manner.
One solution proposed is to make a copy or clone of this object but to ‘interpolate’ or smooth the motion.
Can anyone give a simple code example of how this smoothing might be achieved?
I could help you, but I can tell you from experience interpolation is not going to be a solution you’re happy with in AR. It’s going to make all your virtual objects appear to float over the camera image rather than being part of it, and entirely destroy any sense of the objects being a part of the world. It’s worse than the jitter, IMO.
What AR plugin are you using? Though it’s been a while since I’ve used it, I found the Vuforia did a pretty good job of minimizing jitter.
Vuforia. Quite a bit of jitter.
Trying to understand why when both camera and tracker image are locked down
When you say “locked down”, you mean they’re not moving relative to each other? And you still have jitter? That’s… really odd.
Is the jitter the sort of thing where it just changes position for a frame or two then picks it back up again?
There is a slight but noticeable intermittent ‘shake’. Don’t know how else to describe it. I have tried a interpolate movement solution and also interpolated rotation. Is giving acceptable results, at least better than without
did you find a solution for the same. @eco_bach