I've been trying to use iTween with C# and there always has casting problem..
How can I use iTween.MoveTo() FUnction in C#... iTween is written in C# but there is no example for iTween usage in C#.. What a shame with this?
Note : buttons *is the array of GUITexture..
*
*```*
*public void CreateMainMenu()*
*{*
*float startPosX = 0.0f;*
*float finalPosX = 0.5f;*
*float startPosY = 0.5f;*
*float offsetY = 0.1f;*
*buttons = new GUITexture[numButtons];*
*for (int i = 0; i < numButtons; i++)*
*{*
_buttons *= Instantiate(GUIButton, new Vector3(0.0f, startPosY, 1.0f), Quaternion.identity) as GUITexture;*_
_*//Animate the Button*_
_*Vector3 finalPos = new Vector3(finalPosX, startPosY, 1.0f);*_
_iTween.MoveTo((GameObject)buttons *, finalPos, 1.0f);*__*startPosY -= offsetY;*__*}*__*}*__*```*__*
The error for the above code is " Cannot convert GUITexture to UnityEngine.GameObject" .. How can I use iTween in C#??*__*anyone helps me...*__*please
*_
I've fixed the code formatting and the title of your question. Your problem has nothing to do with casting in C# but with iTween.MoveTo currently not supporting GUITexture or Component (which GUITexture is a descendant of) but only GameObject. You'd run into the same problem in any other language.
only works on GameObjects, you can't use it on GUITexture. But there's good news: Each GUITexture also has a gameObject (because it's a component attached to a game object). You can access the GameObject of GUITexture via the gameObject property.
So, the solution is simply:
iTween.MoveTo(buttons*.gameObject, ...);*
*```*
*<p>... and ... as mentioned in my comment to your question: This has nothing do with C#.</p>*
GameObject button = buttons *as GameObject;*
*if( button != null)*
*iTween.MoveTo(button, finalPos, 1.0f);*
*else*
*Debug.Log("Button was null");*
*```*
*<p>EDIT:</p>*
*<p>Upon further investigation, a GUITexture does not inherit from GameObject. Therefore, a GUITexture is not a GameObject, and will return null if you try to cast it as one.</p>*
I know iTween can animate GUI elements, because they have an example on their webpage (that was added yesterday). http://itween.pixelplacement.com/examples.php It costs $2 to buy. My assumption on how it works is that the GUITexture is contained inside an element that iTween can manipulate.
I've fixed the code formatting and the title of your question. Your problem has nothing to do with casting in C# but with iTween.MoveTo currently not supporting GUITexture or Component (which GUITexture is a descendant of) but only GameObject. You'd run into the same problem in any other language.
– jashan