Using iTween on Game Objects that have kinematic rigid bodies

Hi, I am attempting to use iTween MoveTo on an object that has a kinematic rigid body. I don’t need physics but I do need Trigger collisions. When MoveTo is called, it cannot move the game object. If I remove the rigid body, it works as you’d expect.

I am not sure if this is the best solution but I modified iTween code. I changed this:

if(GetComponent() != null){ physics=true; }

to this:

if(GetComponent<Rigidbody>() != null && GetComponent<Rigidbody>().isKinematic == false)
        {
			physics=true;
		}