Using JsonUtility

Can anyone explain how can i use jsonUtility to save PlayerPrefs and get the PlayerPrefs for the same

Saving: Use JsonUtility.ToJson() to convert a class or struct containing your save data into a string, and then use PlayerPrefs.SetString() to save that JSON string into PlayerPrefs.

Loading: Use PlayerPrefs.GetString() to get the JSON string from PlayerPrefs, then JsonUtility.FromJson() to turn it back into your class or struct.