I have a character and a large box collider in my scene.
If the character enter the collider,
the character will be pulling to the collider’s center in a few second, using Vector3.Lerp on character.transform.position.
I code the pulling function inside the OnTriigerEnter
but as it will on be called once the character enter the collider.
The character is not being pulled to the center.
How should a solve it?