Concerning not static mesh renderer:
- real-time lightning break dynamic batching
- light probe set to “blend probes” in mesh renderer component break dynamic batching
And without real-time lightning or light probe, those objects are completely black, since they do not receive any light information.
But, I discovered that I can keep dynamic batching if I do the following:
- I create a unique light probe proxy volume component that cover the whole place where mesh renderer objects are.
- I set light probe to “use proxy volume” in each mesh renderer component. And I set “Proxy Volume Override” to the unique light probe proxy volume.
This make the dynamic batching working. But I am wondering: Is it really a good idea to do that? Is there a “hidden” cost behind this?
I have the feeling that light probe proxy volume functionality has not be created for that…