I’m relatively new to Unity and never played around with lights, but i want to use them to add a bit of variety.
Let’s take this sprite for example.
It uses sprite renderer with simple sprites-default shader. I want to use light effects on it, for example, being illuminated by a bullet passing by, like this
It uses a sprite-diffuse shader so it lights up, but it is dark and obviously requires another light source to be properly illuminated. Is there a way to set some sort of global light for the entire scene (i tried global illumination, but that’s for different purposes) or some other solution should be used?