Using lights on default sprite shaders [SOLVED]

I’m relatively new to Unity and never played around with lights, but i want to use them to add a bit of variety.

Let’s take this sprite for example.

It uses sprite renderer with simple sprites-default shader. I want to use light effects on it, for example, being illuminated by a bullet passing by, like this

It uses a sprite-diffuse shader so it lights up, but it is dark and obviously requires another light source to be properly illuminated. Is there a way to set some sort of global light for the entire scene (i tried global illumination, but that’s for different purposes) or some other solution should be used?

have you tried a directional light?

That’s what i was looking for, thanks a lot.

Maybe ambient light color from the lighting tab would be less expensive and you would have better control over it.

I’ll check it out, thanks for the suggestion, as i noted, i have no experience in lighting so every bit of info counts.