I am converting a C# script into Unityscript and I am wondering if I can use the generic List and Dictionary<Type, Type> ?
If yes, which syntax should I use ?
Right know I have something like this :
import System.Collections.Generic;
var myVariable = List(Dictionary(String, String));
And it throws me the following error :
BCE0157: Generic types without all generic parameters defined cannot be instantiated.
I tried many possibilities, mixing the Boo syntax as well but with no luck so far.
Would using List and Dictionary instead built in Arrays and Hashtable alter the performance of the script ?