I’m having a problem where I’m using LookAt on a gameObject, to look towards a Vector3 position.
In this case, the world position of the mouse pointer.
I’ve restricted the rotation to the Z axis, however my GameObject doesn’t move at all.
Here’s how I’m doing it currently :
On top of file where I define variables :
[SerializeField]
private Vector2 aimPoint;
[SerializeField]
private Vector3 aimPointInWorld;
In the OnGUI function :
// Reload the aim-points (in OnGUI since Event is not accessible from update)
aimPoint = new Vector2(Event.current.mousePosition.x - 8, Event.current.mousePosition.y - 8);
aimPointInWorld = Camera.main.ScreenToWorldPoint(new Vector2(Event.current.mousePosition.x - 8, Event.current.mousePosition.y - 8));
And this is in the Update function :
// Player to crosshair rotation
gameObject.transform.LookAt(new Vector3(0, 0, aimPointInWorld.z));
Why is my 2D sprite not moving at all on any axis?