# using lower poly colliders

**URL:** https://discussions.unity.com/t/using-lower-poly-colliders/13672
**Category:** Questions & Answers
**Created:** [January 20, 2011, 6:22pm UTC](https://discussions.unity.com/t/using-lower-poly-colliders/13672 "2011-01-20T18:22:37Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![pretender](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/pretender/32/915043_2.png) [@pretender](https://discussions.unity.com/u/pretender)
#### Post date: [January 20, 2011, 6:22pm UTC](https://discussions.unity.com/t/using-lower-poly-colliders/13672/1 "2011-01-20T18:22:37Z")

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i am trying to use mesh collider with highpoly mesh in the scene. i think it will speed up things a bit. so i tried to make lower poly from the same object and then to use it as a mesh collider. but no luck, does it need to be in the scene with renderer disabled in order to work?

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<div class="post-metadata">

### Author: ![efge](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/efge/32/161818_2.png) [@efge](https://discussions.unity.com/u/efge)
#### Post date: [January 20, 2011, 6:33pm UTC](https://discussions.unity.com/t/using-lower-poly-colliders/13672/2 "2011-01-20T18:33:20Z")

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The quick answer: Yes :-)

Create an empty game object, attach it to your highpoly mesh object, attach your lowpoly mesh, add a mesh collider and disable the renderer.

You can get more performance when you combine primitive colliders instead of using your (lowpoly) mesh.
