Im having a lil trouble getting the “Skinned Mesh Renderer” to pop up when i import a skinned mesh. This is what im doing…
- create simple polygon plane
- Insert edge loop tool to add some cuts so the mesh can bend
- inset bones using the joint tool, and hit enter when finished
- select the bones, shift select the mesh and then skin>bind skin>smooth bind
- Export all as .mb/.ma/.fbx file into unity (tried all of them)
what am i doing wrong?