Using Mecanim for Space Ships

Every resource I find on mecanim talks about animating humanoid characters. How can I apply Mecanim to other things, like space ships. I want to animate things like wings opening up (think Star Wars X-Wing or Y-Wing), or gun turrets “turning on”. at the moment, I’ve been animating the models through code, but I really just want to write simpler generic scripts that are just like animation.play(“OpenWings”);

I’d appreciate any input anyone can provide.

I would like to know this as well.

Everything in Unity is now focused on Mecanim. The original animation system is referred to as “legacy” and for animation clips you have to enter debug mode in order to use it.