"Using memoryadresses [sic] from more that [sic] 16GB of memory"

I’ve encountered this in the Player.log files of several Unity3D-based games on GNU/Linux (Kerbal Space Program and Cities: Skylines), in both cases after installing a lot of mods (too many for my own good :slight_smile: ). The Using memoryadresses from more that 16GB of memory message is accompanied by the respective program immediately terminating. Is there a particular reason for the hard 16GB limit in Unity 4? It seems a bit arbitrary; the usual 32-bit memory boundary is 4GB, and in both cases I’m running 64-bit versions of the software anyway.

My system specs (though this looks more like a software bug than a hardware bug, hence why I’m asking around here):

  • Slackware64 14.1 (GNU/Linux, kernel version 3.10.17)
  • Intel Core i7 930 @ 2.8GHz
  • 24GB RAM (plus a 16GB swap partition)
  • Nvidia GeForce GTX 760 (w/ proprietary driver version 319.60)


I know this is an old topic, but here’s a link to an upcoming fix.