How work Unity importing .max files? It seem that modifiers that not affect when is imported
sample a)
real mesh in 3d studio:
points: 22200
faces: 43000
Using proOptimizer (vertex 5%) modifier
points: 1110
faces: 1999
import in unity:
verts: 9779
tris: 10752
sample b)
real mesh in 3d studio:
points: 22200
faces: 43000
Using proOptimizer (vertex 15%) modifier
points: 3331
faces: 6246
import in unity:
verts: 9779
tris: 10752