Using MouseOrbit with Xbox 360 controller

Hi everybody,

I am making a 3rd person hack and slash and I am trying to get to work with an xbox 360 controller. I have changed the MouseOrbit script to make it work with the controller, however, when i try to rotate the camera with a joystick, it won’t stop turning after i release the joystick. It just keeps on turning. This is the code i used:

var target : Transform;
var distance = 10.0;
 
var xSpeed = 250.0;
var ySpeed = 120.0;
 
var yMinLimit = -20;
var yMaxLimit = 80;
 
var distanceMin = 3;
var distanceMax = 15;
 
private var x = 0.0;
private var y = 0.0;
 
 
@script AddComponentMenu("Camera-Control/Mouse Orbit")
 
function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;
   
    // Make the rigid body not change rotation
    if (rigidbody)
        rigidbody.freezeRotation = true;
}
 
function LateUpdate () {
    if (target) {
        x += Input.GetAxis("Right Joystick X") * xSpeed * distance* 0.02;
        y -= Input.GetAxis("Right Joystick Y") * ySpeed * 0.02;
 
       y = ClampAngle(y, yMinLimit, yMaxLimit);
       
        var rotation = Quaternion.Euler(y, x, 0);
 
        distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel")*5, distanceMin, distanceMax);
       
        var hit : RaycastHit;
        if (Physics.Linecast (target.position, transform.position, hit)) {
                distance -=  hit.distance;
        }
       
        var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
 
        transform.rotation = rotation;
        transform.position = position;
   		
   		Debug.Log(rotation);
   		
    }

}
 
 
static function ClampAngle (angle : float, min : float, max : float) {
    if (angle < -360)
        angle += 360;
    if (angle > 360)
        angle -= 360;
    return Mathf.Clamp (angle, min, max);
    

}

Can anyone help me fix this problem? Thanks in advance!

What you want to do is go under Edit < Project Settings < Input. Under both Joystick Axis there should be a “Dead” variable next to the Sensitivity and Gravity.
Just set the Dead variable to something more than 0 and less than the sensitivity (e.g. 0.1).