I’m trying to have an instantiated object follow a moveto command after being instantiated.
Note:
I’ll add my code later since I’m not at home right now, if anybody has any ideas until then it’s appreciated.
I’m trying to have an instantiated object follow a moveto command after being instantiated.
Note:
I’ll add my code later since I’m not at home right now, if anybody has any ideas until then it’s appreciated.
First, When you instantiate the object, do this:
var theObject:GameObject = instantiate(stuff);
then you have a GameObject to work with.
(Assuming moveto is from iTween…)
iTween.MoveTo(theObject,moreStuff);
Ended up giving the object that needed to use moveto its own script.