So, hypothetically speaking, would it be possible to convert an png file into a tile map?
I mean, I could convert a png to a 2d array, then use the numbers as tags to place various tiles.
Correct?
Any suggestions on how I could convert the png to a 2d array inside of unity?
And once I do that, how could I assign tiles to various values OUTSIDE of runtime so that I can look at it and edit it?