Using Multi-Tile assets with Tile Pallete

I’m building a top-down style 2D map using unity and the Tile-2D extender. I was wondering what’s the best way to deal with assets that are larger than one tile, like houses and trees and such.

Should I keep the tiles separate and just build the houses and trees on my map one tile at a time?

Should I forego the tilemap entirely for larger assets, and drag them onto my map as gameobjects?

Or, maybe there’s a whole other way I don’t know about?

Please, let me know. I’d love some suggestions.

I think in the Tilemap Palette, you can select multiple tiles at once. From here, you might be able to set that as one object, and then use that as a tile. Not completely sure, but it might be worth a try.

If this doesn’t work, I would suggest just building it one at a time; you might be able to use copy and paste