I’m building a top-down style 2D map using unity and the Tile-2D extender. I was wondering what’s the best way to deal with assets that are larger than one tile, like houses and trees and such.
Should I keep the tiles separate and just build the houses and trees on my map one tile at a time?
Should I forego the tilemap entirely for larger assets, and drag them onto my map as gameobjects?
Or, maybe there’s a whole other way I don’t know about?
Please, let me know. I’d love some suggestions.