using multiple webcam simultaneously with webcamtexture

Hi,

I work with unity3d 3.5.0f5 on iOS on iPad (iPad2 and iPad3). Everything works great and all my project run fine on the new iOS 5.1 on both iPad generation, thanks for the great work. Now my question, I would like to have the images from the front and back iPad camera simultaneously. I use the new webcamtexture object to access the cameras. The problem is, when I start the back camera, the image from the front camera becomes blue: it is no longer updated with the camera stream while the front camera stream is ok and continu playing.

Is “using only one camera” a limitation of the webcamtexture on iOS?

Thank you,

JNO

2 Answers

2

I’ve run into the same problem. I hope someone has an answer to this.

Hi Jnoullet,

Can I ask you,how did u use webcam texture as a background.I am working on an application which uses the webcam as a background but the frame rate is very low,I cant get the normal ipad camera quality.On android and iphone I havent any problem,only with ipad2,ipad1