Hi, I am new to Unity and C++ and C#. I have a UWP component (C++) I want to use in my Unity project through C# scripts. I am thinking the best way to do this is by taking the UWP component and building a dll from Visual Studio. To practice I wrote and generated a managed DLL following a tutorial and imported and used it in Unity. However, the code I want to access produced a native dll and I am unsure how to use that in Unity. So either how do I convert a native dll to a managed dll, or how do I use a native dll in Unity?