Is this possible?
how can the unity game installer be configured to include node,js with the unity run time so that it is installed with the compiled unity game? node.js appears to be somehow integrated into the unity editor project manager - so is there a way to edit and include node.js during edit as well?
I found this NuGet Gallery | EdgeJs 11.15.0
and this GitHub - agracio/edge-js: Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Which allows concurrent .net and .js
which may work with this: GitHub - GlitchEnzo/NuGetForUnity: A NuGet Package Manager for Unity
which is a package manager “nuget” but that lives inside the editor
Havn’t gotten a chance yet to test this