I’ve created an animated character using uni2d mesh animator, held within a game object.
How can I use this with the new sprite sorting layers, if it isn’t a new sprite object type? I want to make sure its drawn behind scenery that is a new sprite type that is tagged with foreground.
Any thoughts? Would attaching a spriterenderer component to this game object mess with it?
You can set sortingLayerName/sortingLayerID and sortingOrder properties on any Renderer via script to sort them together with Sprites.
Only the SpriteRenderer has these properties exposed via its inspector.