Using objects with NetworkIdentity's as single player objects - Enabled by default?

I am building a character set with accessories like weapons.

I would like to create one character set for both single and multiplayer, but anything that I add NetworkIdentity to disappears at runtime until the multiplayer game starts or I enable them manually.

I’m having a little trouble understanding the workflow for this style of game and how I should write my scripts.

Is there a proper way to have Unity enable objects with NetworkIdentity by default instead of disabling them?

I don’t think so.

Simplest way is to encapsulate everything you need for single player and place it on a similar object without NetworkBehaviours. That also means you have to have a proper achitecture for your scripts.