Hello,
I am upgrading an old game to publish it on steam.
It is using the old input system and I do not want to upgrade it to the new one because that would be much work. But can I use the old one still and also have features from the new one?
I want to check two things (with the old version)
- is the gamepad still connected if I use it (via GetAxis) - I can even see a warning if I disconnect it but do not know how to check that
- how do I use the GetAxis like a mouse? With new input I would have Mouse.current.WarpCursorPosition, how do I do it without or can I use it somehow?
I have set input system to “Both” in the build options but still cannot access “Mouse.current” (does not find “Mouse”).
Thanks a lot If I search I find the new input always…