Hi,
I am working on a mobile game and need to keep drawcalls at an absolute minimum.
I want to have 2D-animated facial textures on the characters. The different facial expressions will all be in the same atlas, but can the non-animated parts for the rest of the skin and clothing be in this atlas? Only the UV for the face will be the part that change states.
This way I can save on drawcalls and since this is a big project it is easier to maintain one atlas instead of several.
Thank you all very much in advance for helping me out.
Yes, the material will be shared. Thank you for your answer, that is all I needed to know. :3
– Quakeulf@quake if that is the answer pls tick it as only you can close questions. round symbol on your left
– Fattie