As title says, just need to know how to accomplish that using OpenXR to be able to hide hand renderers while the menu is open.
Someone already asked this question a few hours earlier and I provided my input:
Unity’s own OnApplicationPause() method might be what you need. It works for Oculus when the menu is opened.
I’ve tried OnApplicationPause before, and it did not work. I assume there would be an OpenXR specific API call we can do to check it.
I ran in to the same issue. The Oculus documentation seems to say that OnApplicationPause is the answer but I’ve found that OnApplicationFocus seems to work for the Oculus Quest menus.