Looking at the C# .net api it shows that I can do the following:
Console.WriteLine(intValue3);```
So I go ahead and do the following in Unity:
```int myInt = 0b0001_0110_0011_0100_0010;```
However Unity does not like this at all ("*Unexpected symbol `b0001_0110_0011_0100_0010'*").
Am I stuck having to write things like 32 and 1024 all the time, or is there some existing solution?