Hello. We have made PBR textures for all of our assets and that look right when we use real time lights. When we switch to baked lights and do a bake, we lose the look we were getting from the Metallic and Rough map as well as it appears that the normal map isn’t working. We built the assets in Maya LT and used Substance Painter to create all the textures. We haven’t added any reflection probes yet because we are watching performance.
Is it possible to bake lights and still have objects appear to have a gloss or roughness to them? Mixed lighting seems to work, but isn’t that the same as just keeping a realtime light on in the scene and you lose the performance benefits of baking lighting?
Any help or suggestions anyone could provide would be greatly appreciated.