Using Perforce with Unity 3.5 beta preview

Hi,

Has anyone figured out how to use Perforce with Unity since they have mentioned it in their release note that they have done something with it. I could’t find anything in the documentation so asking here. I want to know how to checkout a gameobject or a scene so that no other person can make edits to it. Also the other person should be notified about it that he cannot make changes.

Thanks

Bump up!

Is perforce integration in or out of 3.5 developer preview?

I think the checkout would be on a asset ( prefab/texture/fbx/scene …) level not a gameobject level.

We know that Downsized released their plugin 6 months ago. However this was followed by the Unity 3.5 roadmap update .

excerpt:

has anyone actually tested the 3.5 beta with SVN or Perforce, and seen if the usual issues(from pre-3.5) still arise? (re-assigning bitmaps, etc)

There is no integration for the two, the integrated editor was pulled from Unity 3.5 again, only the Editor API of it is left.
And as mentioned on said blog you must own an Asset Server Client license to make use of the API (as it is the case for the Cache Server)

With the new text file based format, working with versioning in general is far less a problem (in trade the scene loading time explodes)

They should have atleast integrated checkout in Asset Server. My team is running into issues because of mutiple ppl working on same asset. One has to revert after all the work is done.

Maybe the integrated editor will make it into a coming 3.5beta, fingers crossed :wink:

@Razormax, we’re having the same issue here. IMO, this really needs to be addressed for “proper/ideal” team-pipeline use.

@zhx, the integration is not coming in 3.5. I have asked them already about it in other post. They decided not to include since there are some issues that need to be addressing. Only the API are available.

:frowning: