In the Nvidia CG tutorial there are some kind of brushes and picture stamps that can be placed on a texture, for example small dots and flowers for a picture speckled with dots and other pictures. I’ve lost the page now, please say what the name is for this shader option? Is it useable in Unity?
I want to be able to use small shapes like flowers and make an entire texture covered with many many of them, perhaps different brushes and colors and varying sizes all in one texture. Is there a way to load a kind of brush into the graphics memory and make textures from them mixed and added together?