Using physics and animation together ?

I’m developing my own purely physics based bike game at the moment -

but I also want to create a side scroller like the metalmulisha game -http://www.metalmulisha.com/game/

One problem i’ve found is that it seems hard to combine physics and animations in the same game object, is their anywhere I can learn more about this process as i’m drawing blanks at the moment ?

Many thanks
Matt

bump

Not having checked out the game but… something like Kinematic Ridgedbodies perchance?

http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html

Have fun,

Sam

I think so Sam but still a bit of a puzzle on how to implement them while using forces instead of rotations hhhmmmm