Using Physics for Piled Debris Simulation

Hi,

I’m trying to use a bunch of rigid bodies to simulate a huge pile of broken glass. I was wondering, how would it be possible for me to store the resting positions of the meshes so that I can create a prefab that doesn’t require me to run the physics (as in just the final pile)

Thanks,

Chris

Yes, during play mode ensure they’re all inside a parent and then copy the parent. When play mode exits you can paste the parent back into the scene and make a prefab of it.

So easy! Thanks so much!