I have a list of Times taken for you to complete each level.
[SerializeField] public List<float> BestTimes = new List<float>();
But i can’t figure out how to save and reload all its floats. I’m currently using PlayerPrefsX(ArrayPrefs2) by doing this.
to save: PlayerPrefsX.SetFloatArray(“BestTimes”, levelselect.BestTimes.ToArray());
to load: BestTimes.AddRange(PlayerPrefsX.GetFloatArray(“BestTimes”));
But the list just returns as all zero when i try and load them?
Any help?