Using Point Cloud Library (PCL) in Unity

Hi,

I want to read point clouds from PCAP files and render them in Unity. There is a grabber function in the open source point cloud library, PLC. But it is written in c++. Is there anyone that has made a wrapper or similar. Or maybe used the point cloud asset, https://www.assetstore.unity3d.com/en/#!/content/16019. Could that be useful to read from PCAP?

Hoping that any of you have more experience than I…

Best regards
Erik

1 Like

Hi,

I’m working on similar project. Do you have any updates that you would like to share

Hi
I am very interesting in this topic,Now I want to implement recognitizing 3D object on hololens pass pcl(point cloud library),so we must complete it by unity 3d, but I could not get any demo or example for this. Has anyone ever done it?
Thanks very much.

Any updates on this? I am also trying to find a way to view .pcap files in unity. Any help or info would be greatly appreciated. Thanks!

Is that some lidar capture data? which model?

i have one version for velodyne lidar, but not in store yet…

Hi, any update on this subject?