I want to read point clouds from PCAP files and render them in Unity. There is a grabber function in the open source point cloud library, PLC. But it is written in c++. Is there anyone that has made a wrapper or similar. Or maybe used the point cloud asset, https://www.assetstore.unity3d.com/en/#!/content/16019. Could that be useful to read from PCAP?
Hoping that any of you have more experience than I…
Hi
I am very interesting in this topic,Now I want to implement recognitizing 3D object on hololens pass pcl(point cloud library),so we must complete it by unity 3d, but I could not get any demo or example for this. Has anyone ever done it?
Thanks very much.