I have Unity pro 4.3 running in dx11 mode. I have a shader with
#pragma target 4.0
#pragma enable_d3d11_debug_symbols
I have Visual Studio 2013 Ultimate.
How do debug the shader as per the documentation?
I have Unity pro 4.3 running in dx11 mode. I have a shader with
#pragma target 4.0
#pragma enable_d3d11_debug_symbols
I have Visual Studio 2013 Ultimate.
How do debug the shader as per the documentation?
Hi,
Graphics Debugger will work incorrectly with Unity Editor, because Unity Editor uses multiple windows, so when you capture a frame, Visual Studio will capture a random window. But it’s still might work, to increase your chances, check Maximize On Play checkbox.
The steps below will work for Unity Editor and Windows Standalone if they’re running on DX11.