I am trying to load Pre-Existing assets on runtime in a script.
Example: I have a custom font I want to use in a Text Mesh. It is already loaded in the editor, I can apply it a Text Mesh with the editor. However when I want to use it on runtime I can not figure out a way to use it.
You can create a folder on the root of your project named “Resources”. Unity will treat this Resources folder differently, in that you can load from it at runtime.