Hi all,
We’re making our game for Kongregate, which has a 20MB limit. I was wondering, is there any size cost to using PSD files as texture assets directly in Unity? It’s certainly very convenient to avoid the export step.
The original file format for assets used in Unity is completely irrelevant, since those files are not used in a build. The only thing that matters is the import settings…compressed vs. uncompressed, max size, etc. (Which is, incidentally, the reason why .jpg should be avoided, since it uses lossy compression–there is nothing to gain and only some potential quality to be lost.)