Using Random.InsideUnitSphere to spawn things

Looking over this class and its functions, I don’t see a way to pick a point for the sphere to be created around.

Is this possible or am I not thinking about this function the right way. LoL.

Just add the offset to the unity sphere vector.

Random.insideUnitySphere * 5 + Vector3(3, 0, 0)

Creates a point on a random sphere with radius 5 and origniating from (3, 0, 0)