Using Remote Config for add new GameObject at the scene

Hi everyone,

I'm working on a game where in a scene in base at the server response i will activate and deactivate some GameObject from the scene.
What i would like to ask is: When i will do a Build of the game, and in future, add some more GameObject in the scene, how can i tell with Remote Config to the build i've done, that i added a new Gameobject that is not in tha build?

You would need to update your Remote Config settings to accommodate your game objects, if I understand correctly. Can you show your code so far? We may be able to provide more specific recommendations.