I would like to generate my levels based on a file with JSON objects on each line containing information for how each level should behave.
I have used the “resources” folder in the past, but in my searching I found that the resources folder is not a preferred way to store/fetch information.
Is there a better way for me to have these “level” objects saved in a lightweight way? (I have tried also saving the level information in a sperate prefab and creating a list of these various prefab variants. This seems way too heavy handed for something like this).
Thanks!