Using RigidBodies for triggers without the rigidbody behavior?


I am new to Unity and I’m pondering this. In order to use the collider triggers, I apparently have to use RigidBodies. On the other hand, given events like collisions and so on, I don’t want any of the RigidBody behavior such as tipping other objects over. What would you say is the optimal way to do this. I don’t want to reinvent the wheel by making my own trigger system.

You can use the colliders in Trigger-mode. You will get OnTriggerEnter events, but no physical interaction. If you don’t want your rigidbody to be calculated by the physics engine, set it to Kinematic.