Hello, I was just wondering if someone could point me in the direction part a shader(particles/additive) that uses a separate texture for the alpha channel.
If anyone can assist me on this it would be great.
Cheers
Hello, I was just wondering if someone could point me in the direction part a shader(particles/additive) that uses a separate texture for the alpha channel.
If anyone can assist me on this it would be great.
Cheers
Putting a compressed RGB mask into the alpha channel looks awesome.
I am very slow when it comes to shades, what exactly is this bit of code you posted on “Imagination”?
I am scrolling the texture so I can’t use a normal alpha channel. Or that will scroll as well.
Cheers