I’m using Unity 2020.3.14f1
I would like to adjust the grid in the editor so that it has an offset.
From the Grid and Snap settings window and its documentation, it appears I can do this by clicking the “Handle” button while I have a GameObject selected that will serve as the origin of the grid. For example, if that GameObject had a position of (0.5f, 0.5f, 0.5f) I should be able to click the button with it selected and see the grid shifted by that amount. I’m not seeing this happen at all, and I can’t work out if it’s a bug or there’s something I’m missing.
For reference - the button in question.

Has anyone managed to get this feature to work?