Hi, I am working on a Hololens UWP app for unity. It is doing volume rendering, and everything works with Unity Editor, but not when I build with Visual Studio / Hololens. I think app can’t find the custom shader, and I am wondering how to make this work. Here is how things work with editor :
Shader volumerendering = Shader.Find(“Custom/Ray Casting”);
GetComponent().material.shader = volumerendering;
Debug.Log("Shader set : " + volumerendering );
The last line prints out “Shader set : Custom/Ray Casting” with editor, but when I tried debugging with VS, it only says "Shader set : ". Does anybody know how to set this up with UWP app?
Thanks!