Using SharpSteer in Unity?

SharpSteer in a C# port of OpenSteer, Craig Reynolds wonderful C++ open source Steering Behaviors library.

Has anyone successfully used SharpSteer in their Unity applications? I would like to try, but I’m not skilled enough to figure it all out.

If anyone has any experience with SharpSteer and Unity, could you offer up some guidance to how best proceed to make this library work under Unity?

Thanks for any help,

Mitch

can’t help you with that. but just for the record there is already a C# port of OpenSteer that has apparently already been successfully used within Unity. Even though the author hasn’t released any projects files (has released a webplayer though) showing it’s usage in Unity.

But I suspect if you read the OpenSteer documentation then you should be able to work it out… maybe… :wink:

http://code.google.com/p/opensteerdotnet/

Cheers.