Simultaneous Multi-Projection is used in nVidia’s VR-Works for single pass stereo and lens-matched shading.
Does anybody know if this technology is (or can be) leveraged to drive multiple displays ?
Unity’s multi-display feature was released earlier, and the VR-Works docs don’t mention it, so I’m assuming multi-display doesn’t use SMP.
If that is the case, could this be addressed via the scriptable render pipeline ?
Ciao, Patrick