Has anyone here used Sketchup as their main modelling tool for Unity? If so, I am wondering if this went well, or if there were any problems?
I am considering using Sketchup for architectural stuff, interior, buildings etc.
There are some tutorials on the Unity-Sketchup workflow, and it seems to work very well. I know that Sketchup can get slow when you have big scenes, maybe this is a low ram problem? I also know there is a plugin that reduces the polygon count of models, wich will be helpfull if i import models from the 3d warehouse.
Lastly, I am wondering if there is some guide somewhere, of how many polygons a game scene can have in Unity while running on standard hardware?