Using Solidworks as a main asset creation tool

Hi. At first I want to apologize if this place happens to be the wrong one to ask. I just started a Unity class and before starting my first project I want to be able to properly create my own assets. The point is, as a CADist and absolutely not an artistical 3D designer (and also a Unity 3D noob), I have a set of questions I’d like to be answered as after an internet search no clear response was found:
A)Are environment models exactly the same as object models?
B)If not, what’s the difference?
C)If so, can I use, for example, Solidworks to make my environments like if I’m doing an architectural house render?
Obviously I’m not pretending much organic shapes, but the game I want to do is a pretty simple very early 3D era Doom-like thing with a bit more fancy 3D.

I assume so, but I don’t know exactly what you mean by “environment models” and “object models.”

I don’t know anything about Solidworks, but if it can export to a file that is compatible with Unity, then yes. Something like obj or fbx. If you already have the software, then you can just test this yourself. One thing to note- since Solidworks is not designed for game graphics, it will probably output models that are not “optimized” enough for real-time graphics. This may or may not be a problem, though.

Could you go into more detail what this means?

Sorry if I explained myself so bad. What I want to do is use my CAD files (for example, a house plane) as a map. I’ve seen people importing models from Solidworks like a shovel or so using Blender, but not whole maps

Yuip; that will work fine! Depending on the type of scene/camera, it might be better for performance to split it up into multiple meshes instead of leave it as a big one, but there can also be some advantages to keeping it as a big mesh.

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Thanks a lot, as quick as I have something working I’ll show the results. :smile:

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