Hi, just wondering if theres any way to use speed tree if I bought it in unity? Is there any way to incorperate the speedtree library into unity?
Thanks!
Adam
Hi, just wondering if theres any way to use speed tree if I bought it in unity? Is there any way to incorperate the speedtree library into unity?
Thanks!
Adam
If SpeedTree provides you with the actual models and textures then yes. I believe they can be incorporated in unitys existing terrain engine by applying certain shaders to them.
Speed tree uses a library in csharp Basically the tree editor exports the peramaters such as trunk hight, seed 1038 etc and the library must be incorperated into the game engine to be able to work out what the trees would look like.
It also only rendes front faces and stuff.
It’s used by most of the top games nowadays (GTA, Heavenly sword, gothic to name a few).
If it possible to use it or???
Although I’m not the official reply for this topic…
If SpeedTree is C# .net then it should be able to integrate with the Unity Engine. As Unity uses .net via the mono framework.
To answer you question does it support SpeedTree out of the box? Probably not. However it seems technically feasible that it should work with a little work.
I hope my answer was of some value.
Cheers,